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Cat Quest III

The Gentlebros

• Manage project scheduling and resource allocation, ensuring timely and high-quality delivery
• Mentor the engineering team on best practices and promote technical growth
• Provide technical expertise on various areas of software development

• AI Behaviours, attacks & Movements
• Platform Integrations for Nintendo Switch, PS4, Xbox Series X|S

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Zombs Horde

Indie Game Development (2019)

• Developed over a weekend for Ludum Dare 44
• Designed gameplay mechanics
• Implemented gameplay elements, AI, powerups

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ReelBlade: Battle of the High Seas

SUTD Game Lab (2-14 - 2016)

• Winner of Best Technology Award in Sense of Wonder Night 2015
• Led backlog planning and prioritization, ensuring project goals and timelines are met
• Managed communication between stakeholders, including developers and client
• Programmed controller to game interface

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Stranded

SUTD Game Lab (2014 - 2016)

• Researched on best practices in creating a branching story dialogue system
• Created a dialogue system for input by designer
• Input is exported to json and integrated into Unity3D

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GECKA: Game Engine for Commonsense Knowledge Acquisition

Singapore Polytechnic (2012 - 2014)

• Led the development of a proof of concept (PoC), translating client requirements into a working prototype
• Managed all communication with the client, providing regular updates, gathering feedbacks to ensure alignment with business needs
• Successfully secured additional funding after PoC showed strong potential, leading to a full project development

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Rapid Easy Authoring Platform for Serious Games

Singapore Polytechnic (2012 - 2014)

• Programmed in-game user interfaces and interactions
• Integrated Oculus Dev kit for immersive experience
• Coordinated with stakeholders on project schedule and progression

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4Towers: Onslaught

Lambdamu Games (2010 - 2012)

• Top 5 Grossing Strategy Games in 43 Countries
• Developed all programming features, including gamplay, AI, UI, items and shop
• Introduced security implementations against IAP Cracker and save file mods
• Implemented in-game feedback system

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Infinight: A Thrilling Light-Based Platformer with Multiplayer!

Lambdamu Games (2010 - 2012)

• Programmed real-time multiplayer gameplay feature using GameKit

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Linka-Block

Indie Game Development (2009)

• Includes all programming of all gameplay logic, sound, art and marketing of game
• Developed using Flash Actionscript 3
• Integrated GameJacket advertising platform
• Published on various flash games portals
• Qualified for GameJacket advanced payment

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Pank The Piggy Bank

Indie Game Development (2008)

• Includes all programming of all gameplay logic, sound, art and marketing of game
• Developed using Flash Actionscript 2
• Integrated Mochi Ads advertising platform
• Published on various flash games portals
• Customised for Doughmain.com to teach kids on recognising US coins

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